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path: root/scene/2d/sprite.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed a bug within sprite.cpp that caused nan values to appear when a texture...Tyler Greenwood2019-12-161-0/+3
* Auto-increment frame_coords when keyingTomasz Chabora2019-10-221-0/+4
* Fixes Sprite frame_coordsGilles Roudiere2019-10-131-2/+2
* Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde2019-10-071-6/+6
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| * Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp2019-10-051-6/+6
* | Added some obvious errors explanationsqarmin2019-09-251-2/+2
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* Add frame_cords accessors to Sprite and Sprite3Dgroud2019-07-271-0/+16
* Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde2019-07-251-4/+3
* Some code changed with Clang-Tidyqarmin2019-06-261-4/+1
* Fixes bad gizmo alignment for textures with odd sizeGilles Roudière2019-03-071-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-12/+12
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Added a function to cache texture opacity at a pixel, and modified editor to ...Juan Linietsky2018-08-231-30/+8
* Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-4/+7
* Merge pull request #16122 from ibrahn/sprite-region-with-framesJuan Linietsky2018-05-071-17/+17
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| * Allow use of frames in sprites with texture region enabled.Ibrahn Sahir2018-04-081-17/+17
* | Fix error spam with Sprite has compressed texturevolzhs2018-04-161-0/+3
* | Fix index out of size error on Imagevolzhs2018-04-161-0/+21
* | Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+8
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* Update Sprite when Texture changesShyRed2018-03-101-0/+22
* Merge pull request #17341 from poke1024/fix16461Rémi Verschelde2018-03-081-1/+7
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| * Fix unselectable flipped sprites (fixes 16461)poke10242018-03-071-1/+7
* | Merge pull request #17189 from CodeAndWeb/masterRémi Verschelde2018-03-081-1/+21
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| * Fix selection of Sprites using AtlasTexture in the editor.Andreas Loew2018-03-021-1/+21
* | Fix uninitialized data in Sprite::_get_rects()Bernhard Liebl2018-03-041-2/+2
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* Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde2018-02-211-1/+3
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| * Expose Sprite._edit_get_rect for click rect accessWill Nations2018-02-191-1/+3
* | 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-5/+15
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-32/+61
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-32/+61
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-226/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky2017-08-051-2/+2
* Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-SyncRémi Verschelde2017-08-011-0/+1
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| * Texture region now updates when changing an AtlasRobert Hernandez2017-06-291-0/+1
* | Sprite: fix disconnect nonexistent signalPoommetee Ketson2017-07-231-13/+0
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* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-0/+2
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-2/+20
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-1/+18
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-102/+88
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-28/+28
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-14/+14