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path: root/scene/2d/sprite.h
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* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+3
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+3
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-49/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-0/+4
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-0/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-11/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-4/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-0/+2
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+40
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+108