index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
sprite_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
/
+3
|
\
|
*
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-1
/
+3
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Add alternative pixel rounding
Mark DiBarry
2024-06-29
1
-2
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-2
/
+2
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
/
+1
*
Stabilize snapping 2D transforms to pixel
Adam Scott
2024-02-12
1
-2
/
+2
*
Add property change guards to Sprite2D and AnimatedSprite2D
Mika Viskari
2023-12-16
1
-4
/
+34
*
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
Mika Viskari
2023-12-15
1
-0
/
+17
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+2
*
Fix click-selecting Sprites with repeated texture
kleonc
2023-06-22
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #67194 from RedMser/dirlight2d-height-suffix
Rémi Verschelde
2022-10-11
1
-1
/
+1
|
\
|
*
Remove incorrect px suffixes
RedMser
2022-10-10
1
-1
/
+1
*
|
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-3
/
+1
|
/
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-10
/
+10
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-9
/
+9
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-5
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
1
-1
/
+1
*
Change frame_coords to Vector2i
kobewi
2021-05-23
1
-7
/
+7
*
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
1
-25
/
+25
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+5
*
Removed _change_notify
reduz
2021-02-10
1
-8
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-10
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactor pixel snapping.
reduz
2020-10-30
1
-2
/
+4
*
fix(sprite2d): Rect is not handling pixel snap
Eric Tuvesson
2020-10-27
1
-0
/
+3
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-56
/
+1
*
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-31
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-19
/
+38
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-35
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+539