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path: root/scene/2d/sprite_2d.cpp
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+3
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-1/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add alternative pixel roundingMark DiBarry2024-06-291-2/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-2/+2
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-2/+1
* Stabilize snapping 2D transforms to pixelAdam Scott2024-02-121-2/+2
* Add property change guards to Sprite2D and AnimatedSprite2DMika Viskari2023-12-161-4/+34
* Fix invalid frame index when Sprite2D's hframes or vframes has been changedMika Viskari2023-12-151-0/+17
* Unify and streamline connecting to Resource changeskobewi2023-07-171-3/+2
* Fix click-selecting Sprites with repeated texturekleonc2023-06-221-3/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #67194 from RedMser/dirlight2d-height-suffixRémi Verschelde2022-10-111-1/+1
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| * Remove incorrect px suffixesRedMser2022-10-101-1/+1
* | SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde2022-10-101-3/+1
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* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-10/+10
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-9/+9
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-5/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-1/+1
* Change frame_coords to Vector2ikobewi2021-05-231-7/+7
* Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-141-25/+25
* Hide extra options from various nodes if they're not enabledMichael Alexsander2021-03-021-0/+5
* Removed _change_notifyreduz2021-02-101-8/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-10/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactor pixel snapping.reduz2020-10-301-2/+4
* fix(sprite2d): Rect is not handling pixel snapEric Tuvesson2020-10-271-0/+3
* Refactored 2D shader and lighting systemreduz2020-10-241-56/+1
* Reorder sprite h_frames & v_framesJonathan Vice2020-08-311-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-19/+38
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-35/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+539