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path: root/scene/2d/tile_map.cpp
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+5
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-5/+27
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-5/+4
* -renamed function to get object from instance idJuan Linietsky2015-04-181-0/+15
* fixed navigation tile issue, fixes #1581Juan Linietsky2015-04-091-9/+11
* Fix compie error in TileMap::_fix_cell_transform(...)marynate2015-03-091-5/+6
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-39/+269
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-16/+33
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| * Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-141-10/+11
| * Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-17/+34
* | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-7/+10
* | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-111-5/+0
* | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson2015-02-111-0/+5
* | Working TileMap tile transpose transform.Carl Olsson2015-02-021-18/+9
* | Prep for tile transpose transform.Carl Olsson2015-01-191-4/+29
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+3
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-12/+194
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+1
* Fixing Issues...Juan Linietsky2014-09-191-1/+19
* Bug FixesJuan Linietsky2014-06-291-1/+46
* A bit of everything:Juan Linietsky2014-05-141-0/+21
* heckJuan Linietsky2014-04-191-5/+20
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-2/+2
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-2/+2
* hoJuan Linietsky2014-02-231-2/+2
* -improved physics ccdJuan Linietsky2014-02-191-2/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+592