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path: root/scene/2d/visibility_notifier_2d.cpp
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* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+4
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-1/+1
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-9/+9
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-7/+7
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+7
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-7/+7
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* few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky2017-08-051-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-125/+93
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-10/+10
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-6/+6
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* prevent bug due to scripts not working in editor and notifier sending signals...Juan Linietsky2016-08-081-0/+6
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-11/+1
* fix compile failure when tools=novolzhs2016-05-181-2/+2
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+24
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* ability to set process on parent nodes on visibility notifierJuan Linietsky2015-06-221-0/+22
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* merging okam changesJuan Linietsky2015-04-021-1/+6
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+22
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-10/+10
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-2/+2
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+322