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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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visibility_notifier_2d.cpp
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Author
Age
Files
Lines
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+4
*
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
/
+1
*
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-22
1
-2
/
+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-9
/
+9
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
/
+8
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-7
/
+7
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-8
/
+7
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-7
/
+7
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/
*
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-08-05
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-125
/
+93
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-10
/
+10
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-6
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-08-08
1
-0
/
+6
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-11
/
+1
*
fix compile failure when tools=no
volzhs
2016-05-18
1
-2
/
+2
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+10
*
New reworked AnimatedSprite!
Juan Linietsky
2016-05-14
1
-0
/
+24
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
ability to set process on parent nodes on visibility notifier
Juan Linietsky
2015-06-22
1
-0
/
+22
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
merging okam changes
Juan Linietsky
2015-04-02
1
-1
/
+6
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+22
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-10
/
+10
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-2
/
+2
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+322