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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
visibility_notifier_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-213
/
+0
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-224
/
+76
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-7
/
+4
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-2
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-15
/
+29
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-34
/
+0
*
Merge pull request #31938 from KoBeWi/a_welcome_lag
Rémi Verschelde
2020-05-11
1
-4
/
+13
|
\
|
*
Fix VisibilityEnabler2D behavior on start
Tomasz Chabora
2020-05-08
1
-4
/
+13
*
|
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-3
/
+3
*
|
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-3
/
+3
*
|
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
|
Fix visibility enabler flag toggling
Tomasz Chabora
2020-03-17
1
-12
/
+9
|
/
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-2
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-9
/
+10
*
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-02
1
-2
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove the "is able to sleep" condition for adding visibility notifier nodes,...
Juan Linietsky
2018-11-19
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+4
*
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
/
+1
*
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-22
1
-2
/
+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-9
/
+9
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
/
+8
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-7
/
+7
|
\
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-8
/
+7
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-7
/
+7
|
/
*
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-08-05
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-125
/
+93
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-10
/
+10
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-6
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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