summaryrefslogtreecommitdiffstats
path: root/scene/2d/visibility_notifier_2d.cpp
Commit message (Expand)AuthorAgeFilesLines
* Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-213/+0
* Refactor VisibilityNotifierreduz2021-06-161-224/+76
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-7/+4
* Removed _change_notifyreduz2021-02-101-2/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-2/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-15/+29
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-34/+0
* Merge pull request #31938 from KoBeWi/a_welcome_lagRémi Verschelde2020-05-111-4/+13
|\
| * Fix VisibilityEnabler2D behavior on startTomasz Chabora2020-05-081-4/+13
* | Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-3/+3
* | Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* | Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* | Fix visibility enabler flag togglingTomasz Chabora2020-03-171-12/+9
|/
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-2/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-9/+10
* Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков2020-01-021-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove the "is able to sleep" condition for adding visibility notifier nodes,...Juan Linietsky2018-11-191-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+4
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-1/+1
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-9/+9
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-7/+7
|\
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+7
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-7/+7
|/
* few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky2017-08-051-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-125/+93
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-10/+10
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-6/+6
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1