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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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*
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
3
-29
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+29
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Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-04
1
-2
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+2
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Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
2
-9
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+9
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Remove RigidBody weight property
Marcel Admiraal
2020-11-27
2
-17
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+0
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
2
-1
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+18
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Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-25
2
-8
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+48
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fixed Camera2D rotation with non-square zoom
greenfox
2020-11-22
1
-1
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+1
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
24
-28
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+28
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doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
2
-8
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+4
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Implement DirectionalLight2D
reduz
2020-11-04
2
-173
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+237
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Refactor pixel snapping.
reduz
2020-10-30
2
-3
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+6
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
2
-0
/
+146
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fix(sprite2d): Rect is not handling pixel snap
Eric Tuvesson
2020-10-27
1
-0
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+3
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Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
1
-1
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+1
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Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
1
-1
/
+1
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Refactored 2D shader and lighting system
reduz
2020-10-24
15
-294
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+9
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
2
-3
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+1
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Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-13
2
-16
/
+0
*
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
1
-20
/
+8
*
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
1
-1
/
+2
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
16
-33
/
+100
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Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
16
-33
/
+100
*
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Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Rémi Verschelde
2020-09-24
1
-1
/
+1
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Fixes ParallaxLayer offset when ignore camera zoom
Haoyu Qiu
2020-09-10
1
-1
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+1
*
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Fixes updating CPUParticles emmision shape values
booer
2020-09-23
1
-1
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+1
*
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TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-12
2
-0
/
+29
*
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Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
2
-15
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+15
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Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-31
1
-1
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+1
*
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Merge pull request #40302 from verdog/camera-bounds-fix
Rémi Verschelde
2020-08-27
2
-5
/
+15
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fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-18
2
-5
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+15
*
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Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-09
1
-1
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+5
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*
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Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-11
2
-15
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+5
*
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Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
31
-109
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+113
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Add override keywords.
Marcel Admiraal
2020-07-10
31
-109
/
+113
*
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Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-07-10
2
-5
/
+15
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fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-04-30
2
-5
/
+15
*
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Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
1
-2
/
+5
*
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
2
-9
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+9
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
2
-9
/
+9
*
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Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
1
-2
/
+1
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Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
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+1
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Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-16
1
-9
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+11
*
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Fix bad position in Camera2D offset and camera rotation if smothing enabled.
Ranoller
2020-06-15
1
-0
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+8
*
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Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-12
2
-6
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+2
*
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Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-6
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+6
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
7
-13
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+19
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
37
-460
/
+858
*
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
21
-0
/
+128
*
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
65
-1303
/
+0
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