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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-275-175/+175
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-1/+1
* Popups are now windows also (broken!)Juan Linietsky2020-03-262-0/+17
* Working multiple window support, including editorJuan Linietsky2020-03-262-2/+40
* Refactored input, goes all via windows now.Juan Linietsky2020-03-262-7/+7
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-267-7/+7
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-262-3/+4
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-262-3/+4
* Fix volume interpolation in positional audio nodesWaridley2020-03-251-1/+1
* Remove unused classes and stray headersRémi Verschelde2020-03-242-154/+0
* Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde2020-03-201-0/+1
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| * Fixes navigation path resetAndrea Catania2020-03-191-0/+1
* | Fix visibility enabler flag togglingTomasz Chabora2020-03-171-12/+9
* | Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-175-8/+8
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* Fix inverted use of Camera2D.offset_vEevee2020-02-291-2/+2
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-288-64/+46
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-288-28/+16
* Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde2020-02-282-22/+22
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| * Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania2020-02-282-22/+22
* | Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-266-146/+97
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* Added missing destructor for Navigation2DDominik 'dreamsComeTrue' Jasiński2020-02-252-0/+5
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-2521-106/+106
* Added StringName as a variant type.Juan Linietsky2020-02-214-4/+4
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-2015-55/+55
* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-202-5/+5
* Added utility functions to the new NavigationServer:Andrea Catania2020-02-182-2/+14
* Fix arguments/default values in CanvasItem bindingsRémi Verschelde2020-02-182-12/+12
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-1814-138/+135
* Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA2020-02-151-1/+1
* Fixes memory leak in NavigationPolygonHaoyu Qiu2020-02-142-2/+6
* Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde2020-02-122-153/+0
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| * Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde2020-02-122-153/+0
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-129-20/+19
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* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-114-6/+6
* Fixed 2D and 3D CPU ParticlesJuan Linietsky2020-02-111-14/+14
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-2/+2
* Add static Vulkan loader.bruvzg2020-02-111-0/+2
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-112-30/+34
* Modified light rendering to make it more compatible.Juan Linietsky2020-02-112-20/+0
* 2D lighting seems more or less complete.Juan Linietsky2020-02-112-7/+3
* Normalmapping and Specularmapping working in 2D engineJuan Linietsky2020-02-116-6/+193
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-119-95/+228
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-116-41/+44
* Texture refactorJuan Linietsky2020-02-1125-146/+146
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-1010-844/+843
* Merge pull request #32496 from bitstopper/masterRémi Verschelde2020-02-072-5/+35
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| * Fixes broken CPUParticles2D AtlasTextures usagebitstopper2019-10-072-5/+35
* | Merge pull request #35867 from timothyqiu/path-updateRémi Verschelde2020-02-061-2/+8
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| * | Updates Path2D in debugging if navigation is visibleHaoyu Qiu2020-02-031-2/+8
* | | Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
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