Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+3 |
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| * | Ensure primitive meshes are created before connected to changed signal. | Trevor Davenport | 2024-11-26 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | Primitive meshes are special in that they aren't created until calling one of their methods which cause it to actually create the mesh resources. If this is not done early enough, a changed signal can be triggered from an unexpected thread resulting in a threading warning. This follows the pattern of mesh_instance_3d which also does this before connecting to the change signal. Future cleanup could provide a better means to populate the meshes. | ||||
* | | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce | Spartan322 | 2024-11-26 | 3 | -3/+10 |
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| * | Merge pull request #95711 from TokageItLab/warn-oneshot-prop | Thaddeus Crews | 2024-11-22 | 3 | -3/+10 |
| |\ | | | | | | | | | | Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer` | ||||
| | * | Add hint for oneshot & warning when it will be updated continuously | Silc Lizard (Tokage) Renew | 2024-11-11 | 3 | -3/+10 |
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* | | | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef | Spartan322 | 2024-11-19 | 2 | -5/+20 |
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| * | | Fix obstacle avoidance and 3D editor ignoring transform | Rie | 2024-11-16 | 2 | -5/+20 |
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* | | | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23 | Spartan322 | 2024-11-15 | 1 | -1/+1 |
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| * | | Fix setting TileMap data compatibility format broken by #98898. | Mack | 2024-11-15 | 1 | -1/+1 |
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* | | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 8 | -9/+59 |
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| * | | Merge pull request #99030 from tracefree/obstacle_2d_transform | Thaddeus Crews | 2024-11-12 | 2 | -5/+29 |
| |\ \ | | | | | | | | | | | | | Make use of NavigationObstacle2D's transform | ||||
| | * | | Make use of NavigationObstacle2D's transform | Rie | 2024-11-11 | 2 | -5/+29 |
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| * | | | Merge pull request #98951 from AThousandShips/fix_more_super_call | Thaddeus Crews | 2024-11-12 | 2 | -2/+2 |
| |\ \ \ | | | | | | | | | | | | | | | | Fix a few more super calls in `get_configuration_warnings` methods | ||||
| | * | | | Fix a few more super calls in `get_configuration_warnings` methods | A Thousand Ships | 2024-11-08 | 2 | -2/+2 |
| | |/ / | | | | | | | | | | | | | A few missed last pass and one incorrect from that pass | ||||
| * | | | Merge pull request #96188 from Khusheete/tilemaplayer-cell-update | Thaddeus Crews | 2024-11-11 | 2 | -0/+25 |
| |\ \ \ | | | | | | | | | | | | | | | | Add a way to know when a TileMapLayer's cell is modified | ||||
| | * | | | Add `TileMapLayer._update_cells` virtual callback called when the ↵ | Souchet Ferdinand | 2024-11-11 | 2 | -0/+25 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TileMapLayer's cells are updated Made `_update_cells` a hook into the `TileMapLayer`'s internal update | ||||
| * | | | | Merge pull request #92986 from Repiteo/core/ref-instantiate-integration | Thaddeus Crews | 2024-11-11 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | Core: Integrate Ref `instantiate` where possible | ||||
| | * | | | | Core: Integrate `Ref::instantiate` where possible | Thaddeus Crews | 2024-11-10 | 1 | -1/+1 |
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| * / / / | CI: Update Linux runners to Ubuntu 24.04 | Thaddeus Crews | 2024-11-10 | 1 | -1/+2 |
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* | | | | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97 | Spartan322 | 2024-11-11 | 1 | -0/+2 |
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| * | | | Merge pull request #98773 from KeyboardDanni/tileset_collision_priority | Thaddeus Crews | 2024-11-10 | 1 | -0/+2 |
| |\ \ \ | | |/ / | |/| | | | | | | Add collision priority property to TileSet physics layers | ||||
| | * | | Add collision priority property to TileSet physics layers | Danni | 2024-11-02 | 1 | -0/+2 |
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* | | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 35 | -77/+95 |
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| * | | | Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` | Michael Alexsander | 2024-11-02 | 35 | -77/+95 |
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* | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122 | Spartan322 | 2024-11-02 | 6 | -0/+21 |
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| * | | Merge pull request #98637 from ↵ | Thaddeus Crews | 2024-10-31 | 1 | -0/+1 |
| |\ \ | | | | | | | | | | | | | | | | | | | | | SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear Clear warning in the scene tree by creating an LightOccluder2D polygon | ||||
| | * | | creating LightOccluder2D polygon makes exclamation mark in scene tree disappear | Jannik Seemann | 2024-10-29 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes #21225 This commit fixes an UI bug which leads to a persistent warning in scene tree. Before this fix the only way to get rid of the warning was to reload the complete scene. The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be fixed in v4.3 and therefore not part of this commit. | ||||
| * | | | Add "Game" editor for better runtime debugging | Michael Alexsander | 2024-10-30 | 5 | -0/+20 |
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* | | | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 3 | -5/+5 |
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| * | | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 3 | -5/+5 |
| |/ / | | | | | | | | | | - Set clang-format `Standard` rule to `c++20` | ||||
* | | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 102 | -204/+204 |
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* | | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1 | Spartan322 | 2024-10-22 | 1 | -5/+4 |
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| * | | Merge pull request #96629 from ditiem-games/path2d | Thaddeus Crews | 2024-10-21 | 1 | -5/+4 |
| |\ \ | | | | | | | | | | | | | Fix Animated Path2D doesn't update PathFollow2D progress when scene is running. | ||||
| | * | | Update FollowPath2D children of Path2D when a curve_changed event occurs | David Trallero | 2024-09-06 | 1 | -5/+4 |
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* | | | | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed | Spartan322 | 2024-10-15 | 1 | -0/+13 |
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| * | | | Merge pull request #97770 from tdaven/fix-94151 | Thaddeus Crews | 2024-10-14 | 1 | -0/+13 |
| |\ \ \ | | | | | | | | | | | | | | | | Fix immediate mesh modifications that don't call set_mesh | ||||
| | * | | | Fix immediate mesh modifications that don't call set_mesh | Trevor Davenport | 2024-10-03 | 1 | -0/+13 |
| | | |/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mesh_instance_2d has no way to know when the mesh had been modified unless you called set_mesh. This meant that you could modify the underlying mesh without it knowing which could result in incorrect result. Modified mesh_instance_2d to be more similar to mesh_instance_3d which connects to the changed signal of the mesh and reacts occordingly. | ||||
* | | | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6 | Spartan322 | 2024-10-14 | 2 | -23/+23 |
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| * | | | Use local vector for skeleton | Nazarii | 2024-10-02 | 2 | -23/+23 |
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* / / | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 102 | -0/+204 |
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | | Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency | Rémi Verschelde | 2024-10-01 | 2 | -7/+7 |
|\ \ | | | | | | | | | | GPU/CPU particle parameter list consistency changes | ||||
| * | | Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for ↵ | Leon Stansfield | 2024-08-04 | 1 | -1/+1 |
| | | | | | | | | | | | | compatibility. | ||||
| * | | Adjusted listings of parameters displayed in inspector to be consistent ↵ | Leon Stansfield | 2024-08-04 | 2 | -8/+8 |
| | | | | | | | | | | | | accross all particle types | ||||
* | | | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 3 | -0/+3 |
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* | | | Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix | Rémi Verschelde | 2024-09-25 | 1 | -1/+5 |
|\ \ \ | | | | | | | | | | | | | Apply "snap 2D transforms to pixel" to viewport | ||||
| * | | | Prevent jitter in Parallax2D | Mark DiBarry | 2024-09-23 | 1 | -1/+5 |
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* | | | | Move Godot Physics 2D into a module; add dummy 2D physics server | Ricardo Buring | 2024-09-23 | 1 | -1/+1 |
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the module is enabled (default), 2D physics works as it did before. If the module is disabled and no other 2D physics server is registered (via a module or GDExtension), then we fall back to a dummy implementation which effectively disables 2D physics functionality (and a warning is printed). The dummy 2D physics server can also be selected explicitly, in which case no warning is printed. | ||||
* | | | Style: Apply new `clang-format` changes | Thaddeus Crews | 2024-09-20 | 1 | -1/+1 |
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* | | | Merge pull request #93353 from AThousandShips/config_warning_fix | Rémi Verschelde | 2024-09-08 | 13 | -13/+13 |
|\ \ \ | |_|/ |/| | | | | | Fix super call in various `get_configuration_warnings` methods | ||||
| * | | Fix super call in various `get_configuration_warnings` methods | A Thousand Ships | 2024-09-05 | 13 | -13/+13 |
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