Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+14 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -1/+3 |
* | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -3/+7 |
* | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 1 | -0/+38 |
* | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli | 2015-05-18 | 1 | -0/+4 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+1 |
* | UDP Fixes | Juan Linietsky | 2014-11-13 | 1 | -0/+2 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -4/+1 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -0/+4 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+121 |