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path: root/scene/3d/area_3d.cpp
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* Remove area or body from map before emitting signals.Marcel Admiraal2020-10-021-20/+8
* Ensure node's area tree signals are disconnected when clearing monitoring,Marcel Admiraal2020-08-231-6/+6
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-20/+38
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+15
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-70/+0
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-2/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-20/+20
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+759