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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-25
2
-7
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+51
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doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-20
1
-1
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+1
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Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-17
9
-13
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+0
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
9
-13
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+0
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Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-17
1
-2
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+2
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
24
-35
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+35
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
3
-4
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+2
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Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-13
2
-15
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+0
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doc: Sync classref with current source
Rémi Verschelde
2020-10-12
1
-0
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+4
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Implement GPU Particle Collisions
reduz
2020-10-09
4
-0
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+1256
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
2
-5
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+5
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Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
1
-20
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+8
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Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
4
-24
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+24
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Renamed toplevel to be top_level
Duroxxigar
2020-10-01
4
-24
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+24
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Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
2
-9
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+10
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
16
-48
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+145
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Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
16
-48
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+145
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Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-10-01
1
-0
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+1
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Fixes updating CPUParticles emmision shape values
booer
2020-09-23
1
-1
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+1
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Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
2
-13
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+13
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
2
-0
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+69
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Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
2
-2
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+2
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Merge pull request #41044 from hoontee/master-4
Rémi Verschelde
2020-09-03
2
-6
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+19
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Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-05
2
-6
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+19
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Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-31
1
-1
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+1
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Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-08-23
1
-6
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+6
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
2
-0
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+4
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Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-09
1
-7
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+9
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Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-27
1
-0
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+5
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Remove multilevel calls
George Marques
2020-07-24
1
-2
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+2
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Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
1
-1
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+1
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Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
1
-1
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+1
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Add Method get_inverse_inertia_tensor
Yerik
2020-07-21
2
-0
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+10
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Properly pass safe margin on initialization.
Juan Linietsky
2020-07-14
1
-1
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+1
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Add override keywords.
Marcel Admiraal
2020-07-10
31
-86
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+86
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Fix repeated updates of PathFollow3D Transform
Maganty Rushyendra
2020-07-08
2
-38
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+40
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
3
-17
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+18
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
3
-17
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+18
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Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
5
-4
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+9
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
5
-4
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+9
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Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-07-01
1
-2
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+1
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Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
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+1
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Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-27
1
-2
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+2
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
5
-49
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+63
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-3
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+3
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Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Rémi Verschelde
2020-06-19
1
-1
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+6
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Increase the default DirectionalLight3D and OmniLight3D shadow biases
Hugo Locurcio
2020-05-23
1
-1
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+6
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Merge pull request #36079 from madmiraal/fix-35744
Rémi Verschelde
2020-06-16
1
-9
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+11
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Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-16
1
-9
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+11
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Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Rémi Verschelde
2020-06-16
2
-5
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+23
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