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path: root/scene/3d/baked_light_instance.cpp
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1754/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-7/+7
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-762/+675
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-11/+11
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-12/+12
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-4/+4
* Working on compile issues for iOSBastiaanOlij2017-01-161-1/+0
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* Type renames:Juan Linietsky2017-01-111-7/+7
* Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-101-0/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-17/+17
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-16/+16
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-34/+1690
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| * work in progress global illuminationJuan Linietsky2016-12-201-34/+1688
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez2016-07-251-0/+10
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* misc cleanupJuan Linietsky2015-10-171-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+78
* Light Baker!Juan Linietsky2014-06-111-0/+65