index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
baked_light_instance.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-199
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-41
/
+29
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-9
/
+114
|
\
|
*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-9
/
+113
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+2
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Stop baking process if there is no geometry in the BakedLightInstance.
Daniel J. Ramirez
2016-07-25
1
-0
/
+2
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+42
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+33