summaryrefslogtreecommitdiffstats
path: root/scene/3d/body_shape.cpp
Commit message (Expand)AuthorAgeFilesLines
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-920/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-90/+76
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-2/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+13
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-11/+97
|\
| * Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-11/+64
|/
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Bug FixesJuan Linietsky2014-11-021-11/+17
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+829