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path: root/scene/3d/bone_attachment.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-127/+0
* Added StringName as a variant type.Juan Linietsky2020-02-211-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-31/+17
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-2/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-7/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-35/+30
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde2017-01-021-0/+5
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| * Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2016-12-241-0/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* BoneAttachments now position themselves instantly during bind.Saracen2016-04-151-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138