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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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bone_attachment.cpp
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Age
Files
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*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-127
/
+0
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-31
/
+17
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
1
-2
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-7
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-35
/
+30
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge pull request #7363 from Elinvention/bone_attachment
Rémi Verschelde
2017-01-02
1
-0
/
+5
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*
Expose set_bone_name and get_bone_name to GDscript
Elia Argentieri
2016-12-24
1
-0
/
+5
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
BoneAttachments now position themselves instantly during bind.
Saracen
2016-04-15
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-4
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+138