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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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bone_attachment_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add BoneAttachment3D::get_skeleton() method
Flyn San
2024-08-17
1
-9
/
+11
*
Reset when disabling override pose in BoneAttachment3D
Silc Lizard (Tokage) Renew
2024-06-28
1
-0
/
+11
*
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
1
-9
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
/
+2
*
replace bone_pose_updated to skeleton_updated signal
Silc Lizard (Tokage) Renew
2024-04-13
1
-6
/
+7
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-10
/
+10
*
Fix BoneAttachment3D responding to only local transform changes
Zi Ye
2024-02-26
1
-2
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Update deferred calls to use Callables
kobewi
2024-01-09
1
-1
/
+1
*
Reimport bone attachment fixes:
Saracen
2023-10-27
1
-0
/
+10
*
Add method check for _notify_skeleton_bones_renamed.
Saracen
2023-10-26
1
-4
/
+1
*
Fix BoneAttachment3D signal connection
bitsawer
2023-09-15
1
-1
/
+1
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-5
/
+5
*
BoneAttachment3D: Remove duplicate override_pose
Lyuma
2023-01-31
1
-5
/
+0
*
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
1
-45
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-11-16
1
-2
/
+2
*
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-10-08
1
-1
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-8
/
+6
*
implement bone renamer in importer
Silc Renew
2022-07-01
1
-0
/
+21
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-1
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+2
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-6
/
+0
*
Fixed typo in bone attachment warning
Duroxxigar
2021-09-27
1
-1
/
+1
*
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-20
1
-1
/
+1
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-15
/
+305
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+127