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path: root/scene/3d/bone_attachment_3d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add BoneAttachment3D::get_skeleton() methodFlyn San2024-08-171-9/+11
* Reset when disabling override pose in BoneAttachment3DSilc Lizard (Tokage) Renew2024-06-281-0/+11
* Add get_concatenated_bone_names() to Skeleton3D for Modifier's hintSilc Lizard (Tokage) Renew2024-06-101-9/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+2
* replace bone_pose_updated to skeleton_updated signalSilc Lizard (Tokage) Renew2024-04-131-6/+7
* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-051-10/+10
* Fix BoneAttachment3D responding to only local transform changesZi Ye2024-02-261-2/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Update deferred calls to use Callableskobewi2024-01-091-1/+1
* Reimport bone attachment fixes:Saracen2023-10-271-0/+10
* Add method check for _notify_skeleton_bones_renamed.Saracen2023-10-261-4/+1
* Fix BoneAttachment3D signal connectionbitsawer2023-09-151-1/+1
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-5/+5
* BoneAttachment3D: Remove duplicate override_poseLyuma2023-01-311-5/+0
* Remove SkeletonModificationStack3D, and Skeleton3D api cleanupLyuma2023-01-121-45/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew2022-11-161-2/+2
* Remove leading spaces from enumerator name hintsHaoyu Qiu2022-10-081-1/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-8/+6
* implement bone renamer in importerSilc Renew2022-07-011-0/+21
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Refactored Node3D rotation modesreduz2021-10-251-0/+2
* Remove REST transform influence in skeleton bonesreduz2021-10-131-6/+0
* Fixed typo in bone attachment warningDuroxxigar2021-09-271-1/+1
* Add missing SNAME macro optimization for StringName in some functionsjmb4622021-08-201-1/+1
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-15/+305
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+127