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path: root/scene/3d/bone_attachment_3d.cpp
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* Fix BoneAttachment3D signal connectionbitsawer2023-09-151-1/+1
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-5/+5
* BoneAttachment3D: Remove duplicate override_poseLyuma2023-01-311-5/+0
* Remove SkeletonModificationStack3D, and Skeleton3D api cleanupLyuma2023-01-121-45/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew2022-11-161-2/+2
* Remove leading spaces from enumerator name hintsHaoyu Qiu2022-10-081-1/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-8/+6
* implement bone renamer in importerSilc Renew2022-07-011-0/+21
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Refactored Node3D rotation modesreduz2021-10-251-0/+2
* Remove REST transform influence in skeleton bonesreduz2021-10-131-6/+0
* Fixed typo in bone attachment warningDuroxxigar2021-09-271-1/+1
* Add missing SNAME macro optimization for StringName in some functionsjmb4622021-08-201-1/+1
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-15/+305
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+127