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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
bone_attachment_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add BoneAttachment3D::get_skeleton() method
Flyn San
2024-08-17
1
-1
/
+2
*
replace bone_pose_updated to skeleton_updated signal
Silc Lizard (Tokage) Renew
2024-04-13
1
-1
/
+5
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-0
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+2
*
Reimport bone attachment fixes:
Saracen
2023-10-27
1
-0
/
+4
*
Add method check for _notify_skeleton_bones_renamed.
Saracen
2023-10-26
1
-2
/
+3
*
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
1
-8
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-11-16
1
-1
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
implement bone renamer in importer
Silc Renew
2022-07-01
1
-0
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-1
/
+0
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-0
/
+39
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+59