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path: root/scene/3d/bone_attachment_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add BoneAttachment3D::get_skeleton() methodFlyn San2024-08-171-1/+2
* replace bone_pose_updated to skeleton_updated signalSilc Lizard (Tokage) Renew2024-04-131-1/+5
* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-051-0/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+2
* Reimport bone attachment fixes:Saracen2023-10-271-0/+4
* Add method check for _notify_skeleton_bones_renamed.Saracen2023-10-261-2/+3
* Remove SkeletonModificationStack3D, and Skeleton3D api cleanupLyuma2023-01-121-8/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew2022-11-161-1/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* implement bone renamer in importerSilc Renew2022-07-011-0/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove REST transform influence in skeleton bonesreduz2021-10-131-1/+0
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-0/+39
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+59