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path: root/scene/3d/collision_object.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-119/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Implemented Soft bodyAndreaCatania2018-07-231-0/+1
* Before I forget, add warnings on areas without children (should not break any...Juan Linietsky2018-01-181-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-22/+35
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-20/+16
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-2/+7
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+9
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+90