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path: root/scene/3d/collision_object_3d.h
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* Expose input interaction virtual functions in CollisionObjectrafallus2022-08-291-0/+2
* Replace Array return types with TypedArraykobewi2022-08-221-1/+1
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+4
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu2022-01-251-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+3
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-4/+4
* Support for 3D sync to physicsPouleyKetchoupp2021-07-151-0/+5
* Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp2021-06-301-0/+23
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Use the correct method in shape_owner_remove_shapetrollodel2021-05-091-1/+1
* Create CollisionObject3D debug shapes using RStrollodel2021-05-051-5/+10
* Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-0/+15
* Fix crashes with CollisionObject debug shapesPouleyKetchoupp2021-04-121-0/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Allow CollisionObject3D to show collision shape meshestrollodel2021-02-241-0/+7
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-12/+7
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+119