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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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collision_object_3d.h
Commit message (
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Author
Age
Files
Lines
*
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-29
1
-0
/
+2
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+1
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+4
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+3
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-4
/
+4
*
Support for 3D sync to physics
PouleyKetchoupp
2021-07-15
1
-0
/
+5
*
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-0
/
+23
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Use the correct method in shape_owner_remove_shape
trollodel
2021-05-09
1
-1
/
+1
*
Create CollisionObject3D debug shapes using RS
trollodel
2021-05-05
1
-5
/
+10
*
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-0
/
+15
*
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
2021-04-12
1
-0
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
1
-0
/
+7
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-12
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+119