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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
/
3d
/
collision_polygon_3d.h
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-82
/
+0
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
Aaron Franke
2023-06-22
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Implement CollisionPolygon3D margin
hoontee
2021-02-11
1
-0
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-5
/
+5
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+79