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path: root/scene/3d/collision_shape.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+3
* Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez2017-08-161-7/+0
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+214