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path: root/scene/3d/collision_shape_3d.cpp
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* Split monolithic physics class filessmix82024-02-271-224/+0
* Move 3D-only resources to their own folderAaron Franke2024-02-261-3/+3
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Add warning for using concave shape on CharacterBody3DMichael Burt2024-01-041-1/+13
* Unify and streamline connecting to Resource changeskobewi2023-07-171-9/+8
* Internally rename parent to collision_object in CollisionShape(2D/3D)Aaron Franke2023-06-071-19/+20
* Light3D show scaling warning immediatelyVolTer2023-05-011-5/+1
* Improve some editor strings for localizationHaoyu Qiu2023-02-091-1/+1
* Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde2023-01-231-0/+10
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| * Warn against using non-uniform scale for 3D physicsRicardo Buring2022-10-241-0/+10
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Show warning when having a worldboundaryshape as a child of a rigidbodyMarcus Elg2022-12-191-4/+7
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-3/+3
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-3/+3
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-3/+3
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-0/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-2/+1
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-4/+4
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-7/+0
* Node3D gizmo improvementsjfons2021-07-231-3/+3
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-1/+1
* Create CollisionObject3D debug shapes using RStrollodel2021-05-051-11/+3
* Use Array for node configuration warningsNathan Franke2021-04-111-16/+7
* Allow CollisionObject3D to show collision shape meshestrollodel2021-02-241-30/+0
* Merge pull request #45774 from revilo/fix-45694Rémi Verschelde2021-02-081-0/+1
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| * Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes i...Oliver Dick2021-02-061-0/+1
* | Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-4/+0
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* Fix collision shape update when changing shape propertiesPouleyKetchoupp2021-01-121-1/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-4/+4
* Better validate CollisionShape3D config. warning after #38743Rémi Verschelde2020-10-021-8/+7
* Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde2020-10-011-4/+15
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| * Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-4/+15
* | Implement CollisionShape3D.make_convex_from_siblings()hoontee2020-08-051-5/+18
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* doc: Update classref with node renamesRémi Verschelde2020-03-301-6/+8
* Renaming of servers for coherency.Juan Linietsky2020-03-271-3/+3
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+242