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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
/
collision_shape_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-224
/
+0
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-3
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Add warning for using concave shape on CharacterBody3D
Michael Burt
2024-01-04
1
-1
/
+13
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-9
/
+8
*
Internally rename parent to collision_object in CollisionShape(2D/3D)
Aaron Franke
2023-06-07
1
-19
/
+20
*
Light3D show scaling warning immediately
VolTer
2023-05-01
1
-5
/
+1
*
Improve some editor strings for localization
Haoyu Qiu
2023-02-09
1
-1
/
+1
*
Merge pull request #67847 from rburing/warn_non-uniformists
Rémi Verschelde
2023-01-23
1
-0
/
+10
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*
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-24
1
-0
/
+10
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Show warning when having a worldboundaryshape as a child of a rigidbody
Marcus Elg
2022-12-19
1
-4
/
+7
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/
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
/
+3
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
/
+1
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-4
/
+4
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-7
/
+0
*
Node3D gizmo improvements
jfons
2021-07-23
1
-3
/
+3
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Create CollisionObject3D debug shapes using RS
trollodel
2021-05-05
1
-11
/
+3
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-16
/
+7
*
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
1
-30
/
+0
*
Merge pull request #45774 from revilo/fix-45694
Rémi Verschelde
2021-02-08
1
-0
/
+1
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*
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes i...
Oliver Dick
2021-02-06
1
-0
/
+1
*
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-4
/
+0
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/
*
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-12
1
-1
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-4
/
+4
*
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
1
-8
/
+7
*
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-4
/
+15
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-4
/
+15
*
|
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-05
1
-5
/
+18
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*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-6
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+242