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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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collision_shape_3d.cpp
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Age
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*
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-12
1
-1
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-4
/
+4
*
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
1
-8
/
+7
*
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-4
/
+15
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\
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-4
/
+15
*
|
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-05
1
-5
/
+18
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-6
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+242