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path: root/scene/3d/gi_probe.cpp
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* Rename GI Classesreduz2021-06-051-549/+0
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-6/+6
* Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...kleonc2021-05-161-1/+1
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-9/+5
* Fix crash in GIProbe::bakePedro Rodrigues2021-02-281-1/+4
* Reorganize Project Settingsreduz2021-02-181-1/+1
* Removed _change_notifyreduz2021-02-101-2/+1
* Make Servers truly Thread Safereduz2021-02-101-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-14/+0
* Several GI related optimizations and fixesreduz2021-01-241-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+0
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-24/+0
* New lightmapperJuan Linietsky2020-05-101-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Fix out of bound array access caused by unassigned variableRafał Mikrut2020-04-011-0/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-22/+22
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-7/+7
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-15/+15
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-3/+2
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-2/+1
* Improved Voxel AO settings.Juan Linietsky2020-02-111-9/+9
* Several fixes to GIProbesJuan Linietsky2020-02-111-4/+55
* Fix export template compilationPedro J. Estébanez2020-02-111-0/+2
* AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky2020-02-111-0/+28
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-111-4/+17
* More GIProbe work and fixesJuan Linietsky2020-02-111-0/+1
* GIProbes working.Juan Linietsky2020-02-111-218/+125
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* GIProbe::bake: Remove check for ownershipPtrMan2019-11-211-4/+0
* Notify changes in properties that can be edited by 3D gizmosHugo Locurcio2019-07-101-0/+1
* Fix various memory leaks and errorsBojidar Marinov2019-07-021-0/+1
* Tweak some editor property hints to be more flexible and consistentHugo Locurcio2019-06-161-1/+1
* add warning to GIProbe when using GLES2clayjohn2019-03-031-0/+10
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Ability to disable scale in nodes, closes #19927Juan Linietsky2018-07-181-0/+1
* Fixed crash on duplicate GIProbe bakingAndreaCatania2018-01-111-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-997/+31
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-1/+1
* Update GIProbe data instead of creating a new one on bakeMarc Gilleron2017-12-091-2/+5
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1