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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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gpu_particles_collision_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-15
/
+35
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-1
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Add a Bake Mask property to GPUParticlesCollisionSDF3D
Hugo Locurcio
2022-06-30
1
-0
/
+9
*
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...
Hugo Locurcio
2022-05-13
1
-6
/
+2
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-08
1
-31
/
+31
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-15
/
+15
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-8
/
+8
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+342