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path: root/scene/3d/gpu_particles_collision_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-15/+35
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-1/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Add a Bake Mask property to GPUParticlesCollisionSDF3DHugo Locurcio2022-06-301-0/+9
* Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...Hugo Locurcio2022-05-131-6/+2
* Discern between virtual and abstract class bindingsreduz2022-03-101-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio2021-12-081-31/+31
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-15/+15
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-8/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Implement GPU Particle Collisionsreduz2020-10-091-0/+342