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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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interpolated_camera.cpp
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-155
/
+0
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
InterpolatedCamera: use internal_process
Poommetee Ketson
2018-03-16
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
/
+4
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-36
/
+30
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-7
/
+7
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+157