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path: root/scene/3d/label_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Ad...bruvzg2023-05-151-0/+4
* [Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg2023-01-311-0/+8
* Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...bruvzg2023-01-241-1/+7
* Implement BiDi override mode for GDScript source.bruvzg2023-01-181-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Tweak Label3D defaults for better readabilityHugo Locurcio2022-08-091-3/+3
* Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-061-8/+0
* Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...bruvzg2022-07-041-1/+23
* Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...bruvzg2022-06-161-11/+3
* [Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...bruvzg2022-05-231-0/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Expose Label3D and Sprite*3D material render priority properties.bruvzg2022-04-301-0/+8
* [Label3D] Add offset property.bruvzg2022-04-281-0/+4
* Implement Label3D node.bruvzg2022-04-221-0/+228