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path: root/scene/3d/light.h
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* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-85/+76
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| * work in progress global illuminationJuan Linietsky2016-12-201-0/+6
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-1/+4
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-17/+54
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-1/+40
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-99/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-12/+12
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes_3d_spot_attenuationyg2f2015-03-251-1/+1
* Little BitsJuan Linietsky2014-10-121-1/+7
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
* Little BitsJuan Linietsky2014-08-141-0/+1
* Misc FixesJuan Linietsky2014-06-271-1/+0
* More 3D WorkJuan Linietsky2014-06-161-0/+2
* Light Baker!Juan Linietsky2014-06-111-0/+17
* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+195