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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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light_3d.h
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Age
Files
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*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
/
+4
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-0
/
+4
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-3
/
+3
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
Hugo Locurcio
2022-12-05
1
-2
/
+1
*
Show warning when scaling Light3D nodes
RedMser
2022-10-10
1
-0
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
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+2
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+7
*
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
/
+1
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+2
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-0
/
+1
*
Fix editor-only visibility for lights
reduz
2022-06-23
1
-0
/
+2
*
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-26
1
-1
/
+0
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-3
/
+10
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+0
*
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-4
/
+0
*
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
/
+16
*
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
/
+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
/
+1
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-10-25
1
-0
/
+1
*
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
1
-2
/
+0
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-3
/
+3
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-10
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-2
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-8
/
+8
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
/
+4
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-5
/
+5
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-4
/
+4
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-15
1
-1
/
+1
*
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
1
-0
/
+6
*
Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-0
/
+1
*
Support light size and soft shadows
Juan Linietsky
2020-04-09
1
-0
/
+1
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-24
/
+24
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+216