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path: root/scene/3d/light_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-0/+4
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| * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+4
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-3/+3
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-3/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio2022-12-051-2/+1
* Show warning when scaling Light3D nodesRedMser2022-10-101-0/+1
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+7
* Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-1/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-2/+2
* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-0/+1
* Fix editor-only visibility for lightsreduz2022-06-231-0/+2
* Object: Remove unused category boilerplateRémi Verschelde2022-03-261-1/+0
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-3/+10
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-4/+0
* Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+16
* Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Only show relevant properties in the DirectionalLight3D inspectorHugo Locurcio2021-10-251-0/+1
* Display a editor gizmo icon for Listener3DHugo Locurcio2021-09-161-2/+0
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use real_t in 3D nodesAaron Franke2021-08-031-3/+3
* Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio2021-07-021-10/+0
* Use Array for node configuration warningsNathan Franke2021-04-111-2/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-8/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+4
* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+1
* Add override keywords.Marcel Admiraal2020-07-101-5/+5
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-4/+4
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Fix typo in light3d (Texture -> Texture2D)NutmegStudio2020-04-151-1/+1
* Add support for projectors in spot and omni lights.Juan Linietsky2020-04-141-0/+6
* Add proper quality settings to soft shadowsclayjohn2020-04-101-0/+1
* Support light size and soft shadowsJuan Linietsky2020-04-091-0/+1
* Refactored shadowmapping.Juan Linietsky2020-04-081-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-24/+24
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+216