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path: root/scene/3d/lightmapper.h
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-0/+1
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| * Add lightmap bake cancellingBad Sector2024-11-211-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Lightmapper: Prevent infinite loop when blitting lightmaps into an atlasBlueCube33102024-07-131-2/+3
* Add denoiser range property for LightmapGIlandervr2024-05-151-1/+1
* Fix `builtin_embree=no` build linking the wrong version of EmbreeJakub Marcowski2024-05-081-1/+1
* Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...Dario2023-10-131-4/+4
* Replace OIDN denoiser with a JNLM denoiser compute shader implementation.Dario2023-09-251-1/+1
* Enable shadow warnings and fix raised errorsNinni Pipping2023-05-111-8/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-1/+1
* add support for soft shadows to the lightmapperPriyansh Rathi2022-06-241-3/+3
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+3
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-6/+6
* Implement occlusion cullingjfons2021-04-231-0/+77
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Fix missing/invalid copyright headersRémi Verschelde2020-05-141-0/+30
* New lightmapperJuan Linietsky2020-05-101-0/+90