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scene
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lightmapper.h
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-0
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+1
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Add lightmap bake cancelling
Bad Sector
2024-11-21
1
-0
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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/
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Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
BlueCube3310
2024-07-13
1
-2
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+3
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Add denoiser range property for LightmapGI
landervr
2024-05-15
1
-1
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+1
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Fix `builtin_embree=no` build linking the wrong version of Embree
Jakub Marcowski
2024-05-08
1
-1
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+1
*
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...
Dario
2023-10-13
1
-4
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+4
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Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
Dario
2023-09-25
1
-1
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+1
*
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-11
1
-8
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+8
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
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+1
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add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
1
-3
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+3
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+3
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-6
/
+6
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Implement occlusion culling
jfons
2021-04-23
1
-0
/
+77
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
1
-0
/
+30
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+90