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path: root/scene/3d/look_at_modifier_3d.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-11/+65
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| * Merge pull request #99619 from TokageItLab/flippableThaddeus Crews2024-11-261-4/+10
| |\ | | | | | | | | | Make flipping flag consider influence in LookAtModifier3D
| | * Make flipping flag consider influence in LookAtModifier3DSilc Lizard (Tokage) Renew2024-11-251-4/+10
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| * | Merge pull request #99613 from TokageItLab/scl-fwThaddeus Crews2024-11-261-1/+1
| |\ \ | | | | | | | | | | | | Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
| | * | Fix forward_vector scale to handle safe_margin in LookAtModifierSilc Lizard (Tokage) Renew2024-11-241-1/+1
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| * / Make LookAtModifier3D adopt to bone name methodSilc Lizard (Tokage) Renew2024-11-251-6/+54
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* / Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-2/+4
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* Implement LookAtModifier3DSilc Lizard (Tokage) Renew2024-11-121-0/+781