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path: root/scene/3d/mesh_instance.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-103/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Use an internal skin unless one is supplied by user, fixes #32766Juan Linietsky2019-12-161-0/+1
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-0/+7
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Get surface material count in MeshInstance for scriptsPouleyKetchoupp2018-10-231-0/+1
* Implemented Soft bodyAndreaCatania2018-07-231-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* tagents --> tangentsISylvox2017-07-261-1/+1
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-13/+15
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-3/+3
* Type renames:Juan Linietsky2017-01-111-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+5
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate2014-05-131-1/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+80