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path: root/scene/3d/navigation_agent_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix physics tick counterRicardo Buring2024-07-071-2/+0
* Add navigation path simplificationsmix82024-04-111-0/+8
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Make target_desired_distance affect the navigation of NavigationAgent2D/3DErshn2023-11-291-2/+15
* Fix NavigationAgent3D stored y-axis velocity and make it optionalsmix82023-10-211-0/+5
* Add agent pause mode to NavigationServersmix82023-06-181-1/+0
* Fix various typos with codespellRémi Verschelde2023-06-161-1/+1
* Rework Navigation Avoidancesmix82023-05-101-54/+82
* Expose NavigationAgent path postprocessing and pathfinding algorithm optionssmix82023-03-251-0/+12
* Tweak NavigationAgent3D defaultssmix82023-02-161-3/+3
* Fix NavigationAgent debug functions bindings in release buildssmix82023-02-081-6/+6
* Improve consistency of NavigationAgent settersJosh Jones2023-02-021-7/+6
* Add NavigationAgent Path Debug Visualizationsmix82023-01-311-0/+30
* Rename Navigation uses of 'location' to 'position'smix82023-01-261-5/+5
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.xRémi Verschelde2022-12-211-0/+1
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| * Stop NavigationAgents without a target from moving to world originsmix82022-12-061-0/+1
* | Add support for emitting a signal when entering a NavLinkJosh Jones2022-12-171-4/+14
* | Fix Navigation API abbreviations inconsistencysmix82022-12-171-4/+4
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* Update NavigationAgent to use query_pathJosh Jones2022-09-281-4/+5
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky2022-08-131-4/+4
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde2022-06-201-0/+3
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| * Add navigation layer bitmask helper functionssmix82022-06-191-0/+3
* | Add NavigationAgent desired path distancesmix82022-06-181-0/+6
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* Streamline Navigation layer function names.smix82022-06-151-3/+3
* Add NavigationAgent set_navigation_map() functionsmix82022-06-141-0/+4
* Fix NavigationAgent reparent issuessmix82022-06-011-0/+2
* Process NavigationAgent2D/3D avoidance on demand onlysmix82022-05-201-0/+4
* Make Navigation Agents and Obstacles respect parent process modesmix82022-05-171-0/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-8/+8
* Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek2022-03-201-0/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Fix NavigationAgent3D not emitting "target_reached" Signalsmix82021-04-271-0/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-10/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-8/+8
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+162