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path: root/scene/3d/navigation_agent_3d.h
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* Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky2022-08-131-4/+4
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde2022-06-201-0/+3
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| * Add navigation layer bitmask helper functionssmix82022-06-191-0/+3
* | Add NavigationAgent desired path distancesmix82022-06-181-0/+6
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* Streamline Navigation layer function names.smix82022-06-151-3/+3
* Add NavigationAgent set_navigation_map() functionsmix82022-06-141-0/+4
* Fix NavigationAgent reparent issuessmix82022-06-011-0/+2
* Process NavigationAgent2D/3D avoidance on demand onlysmix82022-05-201-0/+4
* Make Navigation Agents and Obstacles respect parent process modesmix82022-05-171-0/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-8/+8
* Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek2022-03-201-0/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Fix NavigationAgent3D not emitting "target_reached" Signalsmix82021-04-271-0/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-10/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-8/+8
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+162