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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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navigation_agent_3d.h
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Author
Age
Files
Lines
*
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-13
1
-4
/
+4
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x
Rémi Verschelde
2022-06-20
1
-0
/
+3
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\
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*
Add navigation layer bitmask helper functions
smix8
2022-06-19
1
-0
/
+3
*
|
Add NavigationAgent desired path distance
smix8
2022-06-18
1
-0
/
+6
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/
*
Streamline Navigation layer function names.
smix8
2022-06-15
1
-3
/
+3
*
Add NavigationAgent set_navigation_map() function
smix8
2022-06-14
1
-0
/
+4
*
Fix NavigationAgent reparent issues
smix8
2022-06-01
1
-0
/
+2
*
Process NavigationAgent2D/3D avoidance on demand only
smix8
2022-05-20
1
-0
/
+4
*
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-17
1
-0
/
+1
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-8
/
+8
*
Expose navigable layers for NavigationAgent2D/3D
BARTEK-PC\Bartek
2022-03-20
1
-0
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Fix NavigationAgent3D not emitting "target_reached" Signal
smix8
2021-04-27
1
-0
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-10
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-8
/
+8
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+162