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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
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3d
/
navigation_mesh.cpp
Commit message (
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Author
Age
Files
Lines
*
Recast integration.
Saracen
2017-09-04
1
-0
/
+230
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-5
/
+5
*
Exposed create_from_mesh in Navmesh
TwistedTwigleg
2017-08-13
1
-0
/
+2
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
/
+2
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-2
/
+2
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-131
/
+109
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-12
/
+12
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-12
/
+12
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-12
/
+12
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
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*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
*
|
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-02
1
-0
/
+5
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*
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Update DebugMesh when NavMesh changes
ktksgit
2016-12-29
1
-0
/
+5
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/
*
/
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+22
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-1
/
+123
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
/
+3
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+237