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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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navigation_region_3d.h
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Age
Files
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Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
1
-1
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+12
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Add more detailed Navigation Debug Visualization
smix8
2022-07-29
1
-1
/
+12
*
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
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/
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Add navigation layer bitmask helper functions
smix8
2022-06-19
1
-0
/
+3
*
Streamline Navigation layer function names.
smix8
2022-06-15
1
-2
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+2
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Add NavigationRegion costs for pathfinding
smix8
2022-06-06
1
-0
/
+9
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Add ability to `bake_navigation_mesh` off thread.
Pawel Lampe
2022-05-04
1
-2
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+2
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Add get_region_rid() NavigationRegion2D and NavigationRegion3D
smix8
2022-04-30
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
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+1
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Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
/
+3
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-3
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+0
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+2
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+75