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path: root/scene/3d/navigation_region_3d.h
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* Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde2022-07-291-1/+12
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| * Add more detailed Navigation Debug Visualizationsmix82022-07-291-1/+12
* | Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
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* Add navigation layer bitmask helper functionssmix82022-06-191-0/+3
* Streamline Navigation layer function names.smix82022-06-151-2/+2
* Add NavigationRegion costs for pathfindingsmix82022-06-061-0/+9
* Add ability to `bake_navigation_mesh` off thread.Pawel Lampe2022-05-041-2/+2
* Add get_region_rid() NavigationRegion2D and NavigationRegion3Dsmix82022-04-301-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Implement Navigation layersGilles Roudière2021-03-101-0/+3
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-3/+0
* Removed _change_notifyreduz2021-02-101-1/+2
* Modernize ThreadPedro J. Estébanez2021-01-291-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+4
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+75