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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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node_3d.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
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+2
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-11
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+34
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Make Advanced Import lights more like the mesh and material editors
Jeronimo Schreyer
2024-04-16
1
-0
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+1
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Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
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+1
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Add `global_basis` property to `Node3D`
Mikael Hermansson
2023-08-11
1
-0
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+2
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Fix non functional Node3D op_level property
Christian Ringshofer
2023-06-18
1
-1
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+0
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Add the ability to look-at in model-space.
Juan Linietsky
2023-05-24
1
-2
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+2
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Optimize threading-sensitive node data for single-threaded processing
Pedro J. Estébanez
2023-05-17
1
-1
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+7
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Make more base nodes thread safe
Juan Linietsky
2023-05-15
1
-2
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+3
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Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
1
-0
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+1
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Add methods for node reparenting
Tomasz Chabora
2022-08-16
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Restore 'rotation_degrees' properties.
Juan Linietsky
2022-12-19
1
-0
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+4
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Unify Node3D RotationOrder with global EulerOrder
Aaron Franke
2022-11-02
1
-12
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+2
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Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-1
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+1
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Merge pull request #67249 from wuyingnan/fix_quaternion_typo
Max Hilbrunner
2022-10-19
1
-2
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+2
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fix typo
Yingnan Wu
2022-10-11
1
-2
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+2
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Comment not to remove `data` structs in some Nodes
Micky
2022-10-13
1
-0
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+1
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-1
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+1
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
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+1
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Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-2
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+2
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Add global_position and global_rotation to Node3D
foxydevloper
2022-07-01
1
-0
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+6
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Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-06-27
1
-5
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+25
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Revert "Refactored `rotation_mode` in Node3D"
Juan Linietsky
2022-06-25
1
-1
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+0
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fix method when rotation_mode changed
Silc Renew
2022-06-23
1
-0
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+1
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Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-26
1
-1
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+0
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-06
1
-0
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+3
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Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-04
1
-9
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+9
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
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+35
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Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-0
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+4
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
1
-2
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+0
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Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-29
1
-0
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+2
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
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+0
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Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-6
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+6
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Node3D gizmo improvements
jfons
2021-07-23
1
-8
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+12
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Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-2
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+0
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Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
1
-1
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+1
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Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
1
-1
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+1
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Implement visibility range and dependencies.
jfons
2021-06-14
1
-0
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+10
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
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+2
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Rename Node3D's property translation to position
Marcel Admiraal
2021-06-04
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-9
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+9
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Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-17
/
+16
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