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path: root/scene/3d/node_3d.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+2
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-11/+34
* Make Advanced Import lights more like the mesh and material editorsJeronimo Schreyer2024-04-161-0/+1
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Add `global_basis` property to `Node3D`Mikael Hermansson2023-08-111-0/+2
* Fix non functional Node3D op_level propertyChristian Ringshofer2023-06-181-1/+0
* Add the ability to look-at in model-space.Juan Linietsky2023-05-241-2/+2
* Optimize threading-sensitive node data for single-threaded processingPedro J. Estébanez2023-05-171-1/+7
* Make more base nodes thread safeJuan Linietsky2023-05-151-2/+3
* Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde2023-01-071-0/+1
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| * Add methods for node reparentingTomasz Chabora2022-08-161-0/+1
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Restore 'rotation_degrees' properties.Juan Linietsky2022-12-191-0/+4
* | Unify Node3D RotationOrder with global EulerOrderAaron Franke2022-11-021-12/+2
* | Move EulerOrder enum to math_defs.h and global scopeAaron Franke2022-11-021-1/+1
* | Merge pull request #67249 from wuyingnan/fix_quaternion_typoMax Hilbrunner2022-10-191-2/+2
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| * | fix typoYingnan Wu2022-10-111-2/+2
* | | Comment not to remove `data` structs in some NodesMicky2022-10-131-0/+1
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* | Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
* | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* | Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov2022-08-181-2/+2
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* Add global_position and global_rotation to Node3Dfoxydevloper2022-07-011-0/+6
* Fix VECTOR/LOCAL transitions in Node3Dreduz2022-06-271-5/+25
* Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky2022-06-251-1/+0
* fix method when rotation_mode changedSilc Renew2022-06-231-0/+1
* Object: Remove unused category boilerplateRémi Verschelde2022-03-261-1/+0
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Fix incorrect default transform values on foreign 3D nodesSaracenOne2022-01-061-0/+3
* Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...Stijn2022-01-041-9/+9
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Refactored Node3D rotation modesreduz2021-10-251-0/+35
* Implemented SkeletonEditorGizmoSilc Renew2021-10-071-0/+4
* Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky2021-08-291-2/+0
* Display a matrix for Node2D and don't display a duplicate originAaron Franke2021-08-291-0/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Use real_t in 3D nodesAaron Franke2021-08-031-6/+6
* Node3D gizmo improvementsjfons2021-07-231-8/+12
* Fix editor suffixes and degrees conversionreduz2021-06-301-2/+0
* Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde2021-06-141-1/+1
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| * Rename get_parent_spatial() to get_parent_node3d()jfons2021-06-141-1/+1
* | Implement visibility range and dependencies.jfons2021-06-141-0/+10
* | Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
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* Rename Node3D's property translation to positionMarcel Admiraal2021-06-041-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-9/+9
* Use Vector3.UP as a default value for look_at's up vectorAaron Franke2021-02-161-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Move initialization of some classes to headersTomasz Chabora2020-12-111-17/+16