| Commit message (Expand) | Author | Age | Files | Lines |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -133/+0 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -1/+1 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -1/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -4/+0 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
* | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | 2018-09-04 | 1 | -269/+3 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK | 2017-12-23 | 1 | -1/+0 |
* | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+2 |
* | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -5/+5 |
* | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa | 2017-10-12 | 1 | -0/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
* | Ability to pause particles, closes #3675 | Juan Linietsky | 2017-08-07 | 1 | -0/+1 |
* | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+5 |
* | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -1/+11 |
* | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -6/+16 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -84/+290 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -2/+2 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -3/+3 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+2 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+2 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -19/+19 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+165 |