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path: root/scene/3d/particles.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Ability to pause particles, closes #3675Juan Linietsky2017-08-071-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+5
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+11
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-6/+16
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-84/+290
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-19/+19
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+165