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path: root/scene/3d/path.cpp
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* Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-18/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-4/+4
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+4
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Fix PathFollow rotations.Ferenc Arn2017-05-311-24/+42
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-133/+109
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-17/+17
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-17/+17
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-360/+360
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+388