| Commit message (Expand) | Author | Age | Files | Lines |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -1049/+0 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -105/+105 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Added function to control 6DOF precision | Andrea Catania | 2018-11-27 | 1 | -1/+15 |
* | Removed duplicate property bind in Generic6DOFJoint. | Ibrahn Sahir | 2018-11-20 | 1 | -1/+0 |
* | Added angular restitution | Geoffrey Irons | 2018-11-13 | 1 | -0/+52 |
* | Added possibility to create joints with only one body | Andrea Catania | 2018-08-16 | 1 | -9/+6 |
* | Merge pull request #19246 from xemjeff/physics | Max Hilbrunner | 2018-07-03 | 1 | -2/+2 |
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| * | Issues #19203 and #19204 | Jeffs | 2018-05-29 | 1 | -2/+2 |
* | | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | 2018-06-27 | 1 | -2/+2 |
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* | Implemented interface for bullet joint motors | Geoffrey | 2018-03-16 | 1 | -0/+21 |
* | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -2/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Fix joints collision exceptions | Pedro J. Estébanez | 2017-08-29 | 1 | -20/+11 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -298/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -6/+6 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -66/+66 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -13/+13 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -593/+487 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -64/+64 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -98/+98 |
* | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky | 2017-01-12 | 1 | -0/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -65/+65 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -6/+0 |
* | remove the invalid id error when freeing a 3D joint, fixes #2383 | Juan Linietsky | 2016-01-02 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky | 2015-12-08 | 1 | -2/+29 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -3/+22 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -1/+1011 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+327 |