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path: root/scene/3d/physics_joint.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1049/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-105/+105
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-1/+15
* Removed duplicate property bind in Generic6DOFJoint.Ibrahn Sahir2018-11-201-1/+0
* Added angular restitutionGeoffrey Irons2018-11-131-0/+52
* Added possibility to create joints with only one bodyAndrea Catania2018-08-161-9/+6
* Merge pull request #19246 from xemjeff/physicsMax Hilbrunner2018-07-031-2/+2
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| * Issues #19203 and #19204Jeffs2018-05-291-2/+2
* | Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-2/+2
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* Implemented interface for bullet joint motorsGeoffrey2018-03-161-0/+21
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-2/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix joints collision exceptionsPedro J. Estébanez2017-08-291-20/+11
* Dead code tells no talesRémi Verschelde2017-08-271-298/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-66/+66
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-13/+13
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-593/+487
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-64/+64
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-98/+98
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-65/+65
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-6/+0
* remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky2016-01-021-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky2015-12-081-2/+29
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+22
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1011
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+327