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path: root/scene/3d/physics_joint.cpp
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* Dead code tells no talesRémi Verschelde2017-08-271-298/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-66/+66
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-13/+13
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-593/+487
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-64/+64
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-98/+98
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-65/+65
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-6/+0
* remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky2016-01-021-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky2015-12-081-2/+29
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+22
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1011
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+327