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path: root/scene/3d/reflection_probe.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-11/+0
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+13
* Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issuesHugo Locurcio2023-09-271-2/+3
* Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn2023-02-261-0/+11
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-18/+38
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-4/+3
* Remove unintentional PROPERTY_USAGE_INTERNALRedMser2022-08-181-1/+1
* Fix some property validation not been refactoredRedMser2022-08-181-1/+1
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-3/+3
* Discern between virtual and abstract class bindingsreduz2022-03-101-4/+0
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-8/+8
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-8/+8
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio2021-11-161-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Refactored Node3D rotation modesreduz2021-10-251-0/+1
* Node3D gizmo improvementsjfons2021-07-231-2/+2
* Fix editor suffixes and degrees conversionreduz2021-06-301-1/+1
* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-2/+2
* Removed _change_notifyreduz2021-02-101-4/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-14/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+14
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-32/+36
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+7
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-27/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-17/+17
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-4/+4
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Ability to disable scale in nodes, closes #19927Juan Linietsky2018-07-181-0/+1
* Fix property hint for ReflectionProbe extentsRémi Verschelde2018-06-161-2/+2
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-1/+1
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+2
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-121/+105