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path: root/scene/3d/remote_transform.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-223/+0
| | | | Fixes #30736.
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky2020-02-121-4/+3
| | | | 32 bits.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Merge pull request #30304 from DavidSichma/remote_cacheRémi Verschelde2019-07-091-1/+6
|\ | | | | Exposed update_cache() of RemoteTransform and RemoteTransform2D
| * Added force_update_cache() to RemoteTransform and RemoteTransform2DDavid Sichma2019-07-091-1/+6
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* | Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
|/ | | | | | | - Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix properties update in remote transformAron Castro2018-12-041-17/+19
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* Switched AnimatedTexture to a readers-writers lock, solves a race condition ↵Juan Linietsky2018-08-231-1/+3
| | | | and fixes #20221
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-1/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix files headerPoommetee Ketson2017-09-011-2/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
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* Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg2017-07-051-1/+95
| | | | | - Added the ability to toggle changes in position, rotation, and scale - Added the ability to toggle changes in either local or global coordinates
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-19/+11
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* Must now register with set_transform_notify() to get ↵Juan Linietsky2017-01-121-0/+1
| | | | NOTIFICATION_TRANSFORM_CHANGED
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remote transform node (for 3d)Jakub Grzesik2016-07-141-0/+132
It's code is based on RemoteTransform2D node.