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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-112/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Ability to open resources in the same windowJuan Linietsky2018-05-171-3/+4
* Warn about WorldEnvironment being ignoredBernhard Liebl2018-03-161-1/+9
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-17/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-30/+16
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+26
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-4/+19
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+74