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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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soft_body_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Joel Fortier
2024-09-16
1
-2
/
+7
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-0
/
+1
*
Fix bindings of `PhysicsServer3DRenderingServerHandler`
Mikael Hermansson
2023-09-20
1
-2
/
+2
*
Fix crash when reparenting SoftBody3D with pinned points
PrecisionRender
2023-02-20
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-0
/
+203
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-207
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-4
/
+4
*
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-0
/
+12
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-13
/
+7
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+2
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-7
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-8
/
+8
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+202